38 lines
1.6 KiB
Plaintext
38 lines
1.6 KiB
Plaintext
From rssfeeds@jmason.org Mon Oct 7 12:05:37 2002
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To: yyyy@example.com
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From: gamasutra <rssfeeds@example.com>
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Subject: Rendering the Great Outdoors: Fast Occlusion Culling for Outdoor
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Environments
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Date: Mon, 07 Oct 2002 08:00:49 -0000
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Content-Type: text/plain; encoding=utf-8
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tests=AWL,T_NONSENSE_FROM_40_50
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URL: http://www.newsisfree.com/click/-0,8613679,159/
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Date: 2002-10-06T18:12:41+01:00
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Rendering engines used in today’s game titles utilize various techniques for
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hidden surface removal (HSR), different techniques being suitable for different
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game genres. For example, action games played in closed-in locations need an
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engine allowing fast rendering of a few hundred polygons, a high frame rate,
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and a high level of details to impress players. Conversely, a game that is
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taking place outdoors requires quite a different approach. This features
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present one one technique for hidden surface removal usable in 3D engines using
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tilizing object occlusion.
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