StanfordMLOctave/machine-learning-ex6/ex6/easy_ham/2445.631e9fa95e78d7f56fce09...

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From rssfeeds@jmason.org Mon Oct 7 12:05:37 2002
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From: gamasutra <rssfeeds@example.com>
Subject: Rendering the Great Outdoors: Fast Occlusion Culling for Outdoor
Environments
Date: Mon, 07 Oct 2002 08:00:49 -0000
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URL: http://www.newsisfree.com/click/-0,8613679,159/
Date: 2002-10-06T18:12:41+01:00
Rendering engines used in todays game titles utilize various techniques for
hidden surface removal (HSR), different techniques being suitable for different
game genres. For example, action games played in closed-in locations need an
engine allowing fast rendering of a few hundred polygons, a high frame rate,
and a high level of details to impress players. Conversely, a game that is
taking place outdoors requires quite a different approach. This features
present one one technique for hidden surface removal usable in 3D engines using
tilizing object occlusion.