33 lines
1.5 KiB
Plaintext
33 lines
1.5 KiB
Plaintext
From rssfeeds@jmason.org Mon Oct 7 12:05:34 2002
|
|
Return-Path: <rssfeeds@spamassassin.taint.org>
|
|
Delivered-To: yyyy@localhost.spamassassin.taint.org
|
|
Received: from localhost (jalapeno [127.0.0.1])
|
|
by jmason.org (Postfix) with ESMTP id D3A5016F82
|
|
for <jm@localhost>; Mon, 7 Oct 2002 12:04:11 +0100 (IST)
|
|
Received: from jalapeno [127.0.0.1]
|
|
by localhost with IMAP (fetchmail-5.9.0)
|
|
for jm@localhost (single-drop); Mon, 07 Oct 2002 12:04:11 +0100 (IST)
|
|
Received: from dogma.slashnull.org (localhost [127.0.0.1]) by
|
|
dogma.slashnull.org (8.11.6/8.11.6) with ESMTP id g9780nK23292 for
|
|
<jm@jmason.org>; Mon, 7 Oct 2002 09:00:49 +0100
|
|
Message-Id: <200210070800.g9780nK23292@dogma.slashnull.org>
|
|
To: yyyy@spamassassin.taint.org
|
|
From: gamasutra <rssfeeds@spamassassin.taint.org>
|
|
Subject: Four Ways to Use Symbols to Add Emotional Depth to Games
|
|
Date: Mon, 07 Oct 2002 08:00:49 -0000
|
|
Content-Type: text/plain; encoding=utf-8
|
|
|
|
URL: http://www.newsisfree.com/click/-0,8613677,159/
|
|
Date: 2002-10-06T18:12:43+01:00
|
|
|
|
Max Payne. Elite Force. Theif. Ico. Deux Ex. Oddworld. Medal of Honor. Baldur's
|
|
Gate. The more recent Final Fantasy games. More and more developers are pushing
|
|
the game design envelope, forging new entertainment experiences and art forms
|
|
that draw on the roots of traditional gaming, but also partake of more
|
|
sophisticated storytelling and characterization. For game designers involved in
|
|
creating each successive advancement, these are exciting times.This article
|
|
will explore four different ways to use symbols to evoke emotional response
|
|
from an audience.
|
|
|
|
|