extends Node @export var mob_scene: PackedScene var score # Called when the node enters the scene tree for the first time. func _ready() -> void: new_game() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_player_hit() -> void: pass # Replace with function body. func game_over(): $ScoreTimer.stop() $MobTimer.stop() func new_game(): score = 0 $Player.start($StartPosition.position) $StartTimer.start() func _on_mob_timer_timeout() -> void: var mob = mob_scene.instantiate() var mob_spawn_location = $MobPath/MobSpawnLocation mob_spawn_location.progress_ratio = randf() mob.position = mob_spawn_location.position var direction = mob_spawn_location.rotation + PI/2 direction += randf_range(-PI/4, PI/4) mob.rotation = direction var velocity = Vector2(randf_range(150.0, 250.0), 0.0) mob.linear_velocity = velocity.rotated(direction) add_child(mob) func _on_score_timer_timeout() -> void: score += 1 func _on_start_timer_timeout() -> void: $MobTimer.start() $ScoreTimer.start()