initial commit

This commit is contained in:
taylor berukoff 2025-11-11 14:58:42 -10:00
commit f4eb35e141
3 changed files with 161 additions and 0 deletions

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="static/css/style.css">
<title>Arcane Access Console</title>
</head>
<body>
<div id="board">
</div>
<script src="static/js/script.js"></script>
</body>
</html>

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:root {
--cell-size: 4rem;
--light-color: white;
--dark-color: black;
}
#board {
display: grid;
grid-template-columns: repeat(5, var(--cell-size));
grid-template-rows: repeat(5, var(--cell-size));
}
.token {
background-color: orange;
width: 60%;
height: 60%;
border-radius: 50%;
margin: auto;
position: relative;
top: 20%;
}
#player-token {
background-color: darkkhaki;
cursor: grab;
}
.cell {
width: var(--cell-size);
height: var(--cell-size);
}
.dark {
background-color: var(--dark-color);
}
.light {
background-color: var(--light-color);
}

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document.addEventListener('DOMContentLoaded', () => {
// Generate the board
for (let i=0; i < 5; i++) {
for (let j = 0; j < 5; j++) {
const cell = document.createElement('div');
cell.dataset.row = i;
cell.dataset.col = j;
cell.id = `cell-${i}-${j}`
cell.dataset.piece = ""
cell.classList.add('cell')
if ((i + j) % 2 == 0) {
cell.classList.add('dark')
}
else {
cell.classList.add('light')
}
const board = document.getElementById('board')
board.appendChild(cell)
}
}
// Generate player token
const player_token = document.createElement('div')
const target_cell = document.getElementById('cell-4-0')
player_token.id="player-token"
player_token.classList.add('token')
target_cell.appendChild(player_token)
// Add logic for moving player token
let isDragging = false;
let offsetX, offsetY;
// check for the player grabbing the player icon
player_token.addEventListener('pointerdown', (e) => {
const rect = player_token.getBoundingClientRect();
player_token.style.width = `${rect.width}px`;
player_token.style.height = `${rect.height}px`;
isDragging = true;
offsetX = e.offsetX;
offsetY = e.offsetY;
player_token.setPointerCapture(e.pointerId);
});
// Impliment the dragging
player_token.addEventListener('pointermove', (e) => {
if (!isDragging) return;
player_token.style.position = 'absolute';
player_token.style.left = `${e.pageX - offsetX}px`;
player_token.style.top = `${e.pageY - offsetY}px`;
});
function resetToken() {
const startingCell = document.getElementById(`cell-4-0`);
// Reset position inside cell
player_token.style.position = 'relative'; // back to relative so it sits inside the cell
player_token.style.left = '';
player_token.style.top = '';
player_token.style.zIndex = '';
originalCell.appendChild(token);
}
function getClosestCell(x,y) {
const boardRect = board.getBoundingClientRect();
const cellSize = boardRect.width / 5;
// Convert page coordinates to board-relative coordinates
const relX = x - boardRect.left;
const relY = y - boardRect.top;
// Find closest column and row
const col = Math.min(4, Math.max(0, Math.floor(relX / cellSize)));
const row = Math.min(4, Math.max(0, Math.floor(relY / cellSize)));
return document.getElementById(`cell-${row}-${col}`);
}
// stop dragging once they let go
player_token.addEventListener('pointerup', (e) => {
isDragging = false;
// Find nearest cell
const closestCell = getClosestCell(e.pageX, e.pageY);
// Reset token style and append to cell
player_token.style.position = 'relative';
player_token.style.left = '';
player_token.style.top = '';
player_token.style.zIndex = '';
closestCell.appendChild(player_token);
});
// Generate Target Tokens
target_token_list = ['0-0', '1-2', '2-4', '3-1', '4-3']
for (let index = 0; index < target_token_list.length; index++) {
const element = target_token_list[index];
const token = document.createElement('div');
token.classList.add('token')
const target_cell = document.getElementById(`cell-${element}`)
target_cell.appendChild(token)
}
})