initial commit
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commit
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="static/css/style.css">
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<title>Arcane Access Console</title>
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</head>
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<body>
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<div id="board">
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</div>
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<script src="static/js/script.js"></script>
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</body>
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</html>
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:root {
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--cell-size: 4rem;
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--light-color: white;
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--dark-color: black;
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}
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#board {
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display: grid;
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grid-template-columns: repeat(5, var(--cell-size));
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grid-template-rows: repeat(5, var(--cell-size));
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}
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.token {
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background-color: orange;
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width: 60%;
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height: 60%;
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border-radius: 50%;
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margin: auto;
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position: relative;
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top: 20%;
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}
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#player-token {
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background-color: darkkhaki;
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cursor: grab;
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}
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.cell {
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width: var(--cell-size);
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height: var(--cell-size);
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}
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.dark {
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background-color: var(--dark-color);
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}
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.light {
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background-color: var(--light-color);
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}
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document.addEventListener('DOMContentLoaded', () => {
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// Generate the board
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for (let i=0; i < 5; i++) {
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for (let j = 0; j < 5; j++) {
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const cell = document.createElement('div');
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cell.dataset.row = i;
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cell.dataset.col = j;
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cell.id = `cell-${i}-${j}`
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cell.dataset.piece = ""
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cell.classList.add('cell')
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if ((i + j) % 2 == 0) {
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cell.classList.add('dark')
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}
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else {
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cell.classList.add('light')
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}
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const board = document.getElementById('board')
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board.appendChild(cell)
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}
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}
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// Generate player token
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const player_token = document.createElement('div')
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const target_cell = document.getElementById('cell-4-0')
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player_token.id="player-token"
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player_token.classList.add('token')
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target_cell.appendChild(player_token)
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// Add logic for moving player token
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let isDragging = false;
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let offsetX, offsetY;
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// check for the player grabbing the player icon
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player_token.addEventListener('pointerdown', (e) => {
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const rect = player_token.getBoundingClientRect();
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player_token.style.width = `${rect.width}px`;
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player_token.style.height = `${rect.height}px`;
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isDragging = true;
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offsetX = e.offsetX;
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offsetY = e.offsetY;
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player_token.setPointerCapture(e.pointerId);
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});
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// Impliment the dragging
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player_token.addEventListener('pointermove', (e) => {
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if (!isDragging) return;
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player_token.style.position = 'absolute';
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player_token.style.left = `${e.pageX - offsetX}px`;
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player_token.style.top = `${e.pageY - offsetY}px`;
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});
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function resetToken() {
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const startingCell = document.getElementById(`cell-4-0`);
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// Reset position inside cell
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player_token.style.position = 'relative'; // back to relative so it sits inside the cell
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player_token.style.left = '';
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player_token.style.top = '';
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player_token.style.zIndex = '';
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originalCell.appendChild(token);
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}
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function getClosestCell(x,y) {
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const boardRect = board.getBoundingClientRect();
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const cellSize = boardRect.width / 5;
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// Convert page coordinates to board-relative coordinates
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const relX = x - boardRect.left;
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const relY = y - boardRect.top;
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// Find closest column and row
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const col = Math.min(4, Math.max(0, Math.floor(relX / cellSize)));
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const row = Math.min(4, Math.max(0, Math.floor(relY / cellSize)));
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return document.getElementById(`cell-${row}-${col}`);
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}
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// stop dragging once they let go
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player_token.addEventListener('pointerup', (e) => {
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isDragging = false;
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// Find nearest cell
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const closestCell = getClosestCell(e.pageX, e.pageY);
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// Reset token style and append to cell
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player_token.style.position = 'relative';
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player_token.style.left = '';
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player_token.style.top = '';
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player_token.style.zIndex = '';
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closestCell.appendChild(player_token);
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});
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// Generate Target Tokens
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target_token_list = ['0-0', '1-2', '2-4', '3-1', '4-3']
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for (let index = 0; index < target_token_list.length; index++) {
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const element = target_token_list[index];
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const token = document.createElement('div');
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token.classList.add('token')
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const target_cell = document.getElementById(`cell-${element}`)
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target_cell.appendChild(token)
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}
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})
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