finish implimenting game logic. Board reseting, proper movement and logic of when to reset. Also game completion.
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@ -4,7 +4,16 @@
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--dark-color: black;
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}
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body {
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display: flex;
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justify-content: center; /* horizontal centering */
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align-items: center; /* vertical centering */
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height: 100vh; /* make body full height */
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margin: 0; /* remove default margin */
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}
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#board {
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margin: 0 auto;
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display: grid;
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grid-template-columns: repeat(5, var(--cell-size));
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grid-template-rows: repeat(5, var(--cell-size));
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@ -1,6 +1,11 @@
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document.addEventListener('DOMContentLoaded', () => {
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// Constants for adjusting game
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const MAX_SNAP_DISTANCE = 90;
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// Track game state
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let tokensRemaining = 5;
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let inStreak = false;
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// Generate the board
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for (let i=0; i < 5; i++) {
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for (let j = 0; j < 5; j++) {
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@ -21,12 +26,25 @@ document.addEventListener('DOMContentLoaded', () => {
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board.appendChild(cell)
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}
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}
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// Generate Target Tokens
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target_token_list = ['0-0', '1-2', '2-4', '3-1', '4-3']
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for (let index = 0; index < target_token_list.length; index++) {
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const element = target_token_list[index];
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const token = document.createElement('div');
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token.classList.add('token');
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token.dataset.captured = 'false';
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const target_cell = document.getElementById(`cell-${element}`);
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target_cell.appendChild(token);
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}
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// Generate player token
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const player_token = document.createElement('div')
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const target_cell = document.getElementById('cell-4-0')
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player_token.id="player-token"
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player_token.classList.add('token')
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target_cell.appendChild(player_token)
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player_token.zIndex = 1000;
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// Add logic for moving player token
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let isDragging = false;
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@ -60,7 +78,6 @@ document.addEventListener('DOMContentLoaded', () => {
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player_token.style.left = '';
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player_token.style.top = '';
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player_token.style.zIndex = '';
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startingCell.appendChild(player_token);
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}
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@ -99,25 +116,58 @@ document.addEventListener('DOMContentLoaded', () => {
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return ( (rowDiff == 1 && colDiff == 2) || (rowDiff == 2 && colDiff == 1) );
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}
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function resetBoard() {
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inStreak = false;
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tokensRemaining = 5;
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console.log("resetting board");
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board.querySelectorAll('.token').forEach(token => {
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token.style.display = '';
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token.dataset.captured = 'false'
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});
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resetToken(null)
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}
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function captureCell(cell) {
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const existingToken = cell.querySelector('.token')
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if (existingToken && existingToken.dataset.captured == 'false') {
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existingToken.dataset.captured = 'true';
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existingToken.style.display = 'none';
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tokensRemaining--;
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inStreak = true;
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} else {
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if (inStreak) {
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return false
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}
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}
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return true
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}
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// stop dragging once they let go
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player_token.addEventListener('pointerup', (e) => {
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isDragging = false;
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// Find nearest cell
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const {cell: closestCell, distance} = getClosestCellByDistance(e.pageX, e.pageY);
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if (distance > MAX_SNAP_DISTANCE) {
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console.log("TOO FAR AWAY")
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resetToken(player_token.parentElement);
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return;
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}
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const isValid = checkMoveValid(player_token.parentElement, closestCell);
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if (!isValid) {
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resetToken(player_token.parentElement)
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if (!checkMoveValid(player_token.parentElement, closestCell)) {
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console.log("INVALID MOVE")
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resetBoard()
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return;
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}
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if (!captureCell(closestCell)) {
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console.log("")
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resetBoard();
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return
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};
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// Reset token style and append to cell
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player_token.style.position = 'relative';
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player_token.style.left = '';
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@ -125,16 +175,10 @@ document.addEventListener('DOMContentLoaded', () => {
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player_token.style.zIndex = '';
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closestCell.appendChild(player_token);
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});
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// Generate Target Tokens
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target_token_list = ['0-0', '1-2', '2-4', '3-1', '4-3']
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for (let index = 0; index < target_token_list.length; index++) {
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const element = target_token_list[index];
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const token = document.createElement('div');
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token.classList.add('token')
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const target_cell = document.getElementById(`cell-${element}`)
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target_cell.appendChild(token)
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if (tokensRemaining == 0) {
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alert("You win!")
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}
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});
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})
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