StanfordMLOctave/machine-learning-ex6/ex6/easy_ham/1201.ecb357d3156544c58b58b4...

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From: Matthias Saou <matthias@rpmforge.net>
To: rpm-zzzlist@freshrpms.net
Subject: Re: Should mplayer be build with Win32 codecs?
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Once upon a time, Axel wrote :
> has anyone an answer for me? The mplayer documentation still suggests to
> use them for x86 architectures.
Well, I think my avifile build still needs the win32 codecs to be able to
run (manually copied into /usr/lib/win32/), but personally, I've been very
happy with mplayer's default (which is ffmpeg's ffdivx decoder) for nearly
all the DivX files I used. The only ones that still require (from my own
experience) the use of the win32 codecs are the ones encoded with a strange
DivX 3 sound format... and I've really not seen any quality or speed
improvements when using them.
Matthias
> On Sat, Jun 08, 2002 at 11:39:03PM +0200, Axel Thimm wrote:
> > Are there perhaps licensing issues, which forbid such a practice? Or
> > any other reasons?
> >
> > The reason I ask is that I have seen performance and also some feature
> > differences (fullscreen w/o keeping aspect ratio, visual artifacts on
> > NVIDIA) comparing with or without the Win32 codecs. The mplayer authors
> > seem to recommend using them for x86 architectures.
> >
> > Beware, I am no mplayer/codecs/whatever expert, I may be totally lost
> > ...
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