From rssfeeds@jmason.org Mon Oct 7 12:05:12 2002 Return-Path: Delivered-To: yyyy@localhost.example.com Received: from localhost (jalapeno [127.0.0.1]) by jmason.org (Postfix) with ESMTP id F352416F75 for ; Mon, 7 Oct 2002 12:03:49 +0100 (IST) Received: from jalapeno [127.0.0.1] by localhost with IMAP (fetchmail-5.9.0) for jm@localhost (single-drop); Mon, 07 Oct 2002 12:03:50 +0100 (IST) Received: from dogma.slashnull.org (localhost [127.0.0.1]) by dogma.slashnull.org (8.11.6/8.11.6) with ESMTP id g9780hK23278 for ; Mon, 7 Oct 2002 09:00:47 +0100 Message-Id: <200210070800.g9780hK23278@dogma.slashnull.org> To: yyyy@example.com From: gamasutra Subject: Cyberspace in the 21st Century: Part Seven, Security is Relative Date: Mon, 07 Oct 2002 08:00:43 -0000 Content-Type: text/plain; encoding=utf-8 X-Spam-Status: No, hits=-925.6 required=5.0 tests=AWL,T_NONSENSE_FROM_40_50 version=2.50-cvs X-Spam-Level: URL: http://www.newsisfree.com/click/-0,8613673,159/ Date: 2002-10-06T18:12:47+01:00 Security in cyberspace is a different kettle of fish compared to many computer systems. Cyberspace entertainment only has to be useful to the majority of its users --entertaining. That means it can tolerate a small amount of vandalism still remain useful. This is quite unlike a system required for commerce. We still have a headache of course, but at least we only need to keep the system around 90 percent clean, rather than 99.99 percent. Of course we’ll still strive to stamp out corruption, but our system failure threshold is more achievable than one might at first assume.