From rssfeeds@jmason.org Thu Sep 26 16:43:26 2002 Return-Path: Delivered-To: yyyy@localhost.example.com Received: from localhost (jalapeno [127.0.0.1]) by jmason.org (Postfix) with ESMTP id E534F16F03 for ; Thu, 26 Sep 2002 16:42:33 +0100 (IST) Received: from jalapeno [127.0.0.1] by localhost with IMAP (fetchmail-5.9.0) for jm@localhost (single-drop); Thu, 26 Sep 2002 16:42:33 +0100 (IST) Received: from dogma.slashnull.org (localhost [127.0.0.1]) by dogma.slashnull.org (8.11.6/8.11.6) with ESMTP id g8QFTVg24692 for ; Thu, 26 Sep 2002 16:29:31 +0100 Message-Id: <200209261529.g8QFTVg24692@dogma.slashnull.org> To: yyyy@example.com From: guardian Subject: Play by Play: Effective Memory Management Date: Thu, 26 Sep 2002 15:29:31 -0000 Content-Type: text/plain; encoding=utf-8 X-Spam-Status: No, hits=0.0 required=5.0 tests=AWL version=2.50-cvs X-Spam-Level: URL: http://www.newsisfree.com/click/-6,6503039,159/ Date: 2002-08-03T08:11:17+01:00 Back when 64KB was more memory than any computer would ever need, there was a time when memory managers didn’t exist. But gradually, new computer systems came out with larger amounts of memory and designers discovered ways to eat up RAM faster than any system could dish it out. This discussion is based on Tiburon's experiences in writing and rewriting the memory manager for Madden NFL 97 to Madden NFL 2002.