From rssfeeds@jmason.org Thu Sep 26 16:43:27 2002 Return-Path: Delivered-To: yyyy@localhost.example.com Received: from localhost (jalapeno [127.0.0.1]) by jmason.org (Postfix) with ESMTP id 2E0D516F6E for ; Thu, 26 Sep 2002 16:42:35 +0100 (IST) Received: from jalapeno [127.0.0.1] by localhost with IMAP (fetchmail-5.9.0) for jm@localhost (single-drop); Thu, 26 Sep 2002 16:42:35 +0100 (IST) Received: from dogma.slashnull.org (localhost [127.0.0.1]) by dogma.slashnull.org (8.11.6/8.11.6) with ESMTP id g8QFTTg24676 for ; Thu, 26 Sep 2002 16:29:29 +0100 Message-Id: <200209261529.g8QFTTg24676@dogma.slashnull.org> To: yyyy@example.com From: guardian Subject: GDC 2002: Game Scripting in Python Date: Thu, 26 Sep 2002 15:29:29 -0000 Content-Type: text/plain; encoding=utf-8 X-Spam-Status: No, hits=0.0 required=5.0 tests=AWL version=2.50-cvs X-Spam-Level: URL: http://www.newsisfree.com/click/-4,7132396,159/ Date: 2002-08-22T03:21:04+01:00 Scripting languages allow rapid development of game behavior without the pitfalls that await the unwary C++ programmer. Using an existing scripting language saves the time and cost of developing a custom language, and typically gives you a far more powerful language than you could create on your own. Python is an excellent choice for a game scripting language because it is powerful, easily embedded, can seamlessly be extended with C/C++ code