From fork-admin@xent.com Wed Oct 9 10:55:35 2002 Return-Path: Delivered-To: zzzz@localhost.example.com Received: from localhost (jalapeno [127.0.0.1]) by example.com (Postfix) with ESMTP id A033516F69 for ; Wed, 9 Oct 2002 10:53:04 +0100 (IST) Received: from jalapeno [127.0.0.1] by localhost with IMAP (fetchmail-5.9.0) for zzzz@localhost (single-drop); Wed, 09 Oct 2002 10:53:04 +0100 (IST) Received: from xent.com ([64.161.22.236]) by dogma.slashnull.org (8.11.6/8.11.6) with ESMTP id g991NXK12924 for ; Wed, 9 Oct 2002 02:23:34 +0100 Received: from lair.xent.com (localhost [127.0.0.1]) by xent.com (Postfix) with ESMTP id CB1FF2940EF; Tue, 8 Oct 2002 18:23:03 -0700 (PDT) Delivered-To: fork@example.com Received: from cats.ucsc.edu (cats-mx2.ucsc.edu [128.114.129.35]) by xent.com (Postfix) with ESMTP id 858A72940EC for ; Tue, 8 Oct 2002 18:22:15 -0700 (PDT) Received: from Tycho (dhcp-55-196.cse.ucsc.edu [128.114.55.196]) by cats.ucsc.edu (8.10.1/8.10.1) with SMTP id g991Mc523727 for ; Tue, 8 Oct 2002 18:22:38 -0700 (PDT) From: "Jim Whitehead" To: "FoRK" Subject: [NYT] Korea's Real Rage for Virtual Games Message-Id: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit X-Priority: 3 (Normal) X-Msmail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2911.0) X-Mimeole: Produced By Microsoft MimeOLE V5.50.4133.2400 Importance: Normal X-Ucsc-Cats-Mailscanner: Found to be clean Sender: fork-admin@xent.com Errors-To: fork-admin@xent.com X-Beenthere: fork@example.com X-Mailman-Version: 2.0.11 Precedence: bulk List-Help: List-Post: List-Subscribe: , List-Id: Friends of Rohit Khare List-Unsubscribe: , List-Archive: Date: Tue, 8 Oct 2002 18:19:49 -0700 X-Spam-Status: No, hits=-8.0 required=5.0 tests=AWL,KNOWN_MAILING_LIST,T_MSGID_GOOD_EXCHANGE, T_NONSENSE_FROM_99_100 version=2.50-cvs X-Spam-Level: http://www.nytimes.com/2002/10/09/technology/09KORE.html Broadband's killer application — the one activity that dwarfs all others — is online gaming, which 80 percent of South Koreans under 25 play, according to one recent study. Critics say the burgeoning industry is creating millions of zombified addicts who are turning on and tuning into computer games, and dropping out of school and traditional group activities, becoming uncommunicative and even violent because of the electronic games they play. "Game players don't have normal social relationships anymore," said Kim Hyun Soo, a 36-year-old psychiatrist who is chairman of the Net Addiction Treatment Center, one of many groups that have sprung up to cope with Internet game addiction. "Young people are losing the ability to relate to others, except through games. People who become addicted are prone to violence, even when they are not playing. - Jim