31 lines
1.4 KiB
Plaintext
31 lines
1.4 KiB
Plaintext
From rssfeeds@jmason.org Thu Sep 26 16:43:27 2002
|
|
Return-Path: <rssfeeds@spamassassin.taint.org>
|
|
Delivered-To: yyyy@localhost.spamassassin.taint.org
|
|
Received: from localhost (jalapeno [127.0.0.1])
|
|
by jmason.org (Postfix) with ESMTP id 2E0D516F6E
|
|
for <jm@localhost>; Thu, 26 Sep 2002 16:42:35 +0100 (IST)
|
|
Received: from jalapeno [127.0.0.1]
|
|
by localhost with IMAP (fetchmail-5.9.0)
|
|
for jm@localhost (single-drop); Thu, 26 Sep 2002 16:42:35 +0100 (IST)
|
|
Received: from dogma.slashnull.org (localhost [127.0.0.1]) by
|
|
dogma.slashnull.org (8.11.6/8.11.6) with ESMTP id g8QFTTg24676 for
|
|
<jm@jmason.org>; Thu, 26 Sep 2002 16:29:29 +0100
|
|
Message-Id: <200209261529.g8QFTTg24676@dogma.slashnull.org>
|
|
To: yyyy@spamassassin.taint.org
|
|
From: guardian <rssfeeds@spamassassin.taint.org>
|
|
Subject: GDC 2002: Game Scripting in Python
|
|
Date: Thu, 26 Sep 2002 15:29:29 -0000
|
|
Content-Type: text/plain; encoding=utf-8
|
|
|
|
URL: http://www.newsisfree.com/click/-4,7132396,159/
|
|
Date: 2002-08-22T03:21:04+01:00
|
|
|
|
Scripting languages allow rapid development of game behavior without the
|
|
pitfalls that await the unwary C++ programmer. Using an existing scripting
|
|
language saves the time and cost of developing a custom language, and typically
|
|
gives you a far more powerful language than you could create on your own.
|
|
Python is an excellent choice for a game scripting language because it is
|
|
powerful, easily embedded, can seamlessly be extended with C/C++ code
|
|
|
|
|