33 lines
1.5 KiB
Plaintext
33 lines
1.5 KiB
Plaintext
From rssfeeds@jmason.org Thu Oct 3 12:24:10 2002
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<jm@jmason.org>; Thu, 3 Oct 2002 09:01:56 +0100
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To: yyyy@spamassassin.taint.org
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From: gamasutra <rssfeeds@spamassassin.taint.org>
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Subject: Shader Integration: Merging Shading Technologies on the Nintendo
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Gamecube
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Date: Thu, 03 Oct 2002 08:01:56 -0000
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Content-Type: text/plain; encoding=utf-8
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URL: http://www.newsisfree.com/click/-4,8494551,159/
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Date: 2002-10-03T05:50:07+01:00
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Rendering polygons is not as easy as it used to be, the reason being the vast
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amount of different rendering techniques, methods and algorithms available. Not
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only is choosing the right ones a problem, even worse, all that are selected
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need to work together. There are some algorithms which simply do not work
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together, and in that case, only one may be used whilt the other one needs to
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be replaced witha more compatible method. This feature explores how Factor 5
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approached the problem when developing Rogue Leader for Gamecube.
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