From rssfeeds@jmason.org Mon Oct 7 12:05:18 2002 Return-Path: Delivered-To: yyyy@localhost.spamassassin.taint.org Received: from localhost (jalapeno [127.0.0.1]) by jmason.org (Postfix) with ESMTP id C9D3716F22 for ; Mon, 7 Oct 2002 12:03:55 +0100 (IST) Received: from jalapeno [127.0.0.1] by localhost with IMAP (fetchmail-5.9.0) for jm@localhost (single-drop); Mon, 07 Oct 2002 12:03:55 +0100 (IST) Received: from dogma.slashnull.org (localhost [127.0.0.1]) by dogma.slashnull.org (8.11.6/8.11.6) with ESMTP id g9780mK23281 for ; Mon, 7 Oct 2002 09:00:48 +0100 Message-Id: <200210070800.g9780mK23281@dogma.slashnull.org> To: yyyy@spamassassin.taint.org From: gamasutra Subject: Play by Play: Effective Memory Management Date: Mon, 07 Oct 2002 08:00:48 -0000 Content-Type: text/plain; encoding=utf-8 URL: http://www.newsisfree.com/click/-0,8613674,159/ Date: 2002-10-06T18:12:46+01:00 Back when 64KB was more memory than any computer would ever need, there was a time when memory managers didn’t exist. But gradually, new computer systems came out with larger amounts of memory and designers discovered ways to eat up RAM faster than any system could dish it out. This discussion is based on Tiburon's experiences in writing and rewriting the memory manager for Madden NFL 97 to Madden NFL 2002.