From rssfeeds@jmason.org Mon Oct 7 12:05:15 2002 Return-Path: Delivered-To: yyyy@localhost.spamassassin.taint.org Received: from localhost (jalapeno [127.0.0.1]) by jmason.org (Postfix) with ESMTP id 6AA3016F21 for ; Mon, 7 Oct 2002 12:03:54 +0100 (IST) Received: from jalapeno [127.0.0.1] by localhost with IMAP (fetchmail-5.9.0) for jm@localhost (single-drop); Mon, 07 Oct 2002 12:03:54 +0100 (IST) Received: from dogma.slashnull.org (localhost [127.0.0.1]) by dogma.slashnull.org (8.11.6/8.11.6) with ESMTP id g9780eK23251 for ; Mon, 7 Oct 2002 09:00:40 +0100 Message-Id: <200210070800.g9780eK23251@dogma.slashnull.org> To: yyyy@spamassassin.taint.org From: gamasutra Subject: Conversations From GDC Europe: Bill Fulton, Zeno Colaco, Harvey Smith Date: Mon, 07 Oct 2002 08:00:40 -0000 Content-Type: text/plain; encoding=utf-8 URL: http://www.newsisfree.com/click/-0,8613664,159/ Date: 2002-10-06T18:12:56+01:00 In the second of our series from the GDC Europe, we talk with Microsoft's Bill Fulton about usability testing for games, SCEE's Zeno Colaco about pitching publishers, and Harvey Smith of Ion Storm about emergent game design.