From rssfeeds@jmason.org Thu Sep 26 16:41:46 2002 Return-Path: Delivered-To: yyyy@localhost.spamassassin.taint.org Received: from localhost (jalapeno [127.0.0.1]) by jmason.org (Postfix) with ESMTP id 94A6716F21 for ; Thu, 26 Sep 2002 16:41:02 +0100 (IST) Received: from jalapeno [127.0.0.1] by localhost with IMAP (fetchmail-5.9.0) for jm@localhost (single-drop); Thu, 26 Sep 2002 16:41:02 +0100 (IST) Received: from dogma.slashnull.org (localhost [127.0.0.1]) by dogma.slashnull.org (8.11.6/8.11.6) with ESMTP id g8QFTPg24659 for ; Thu, 26 Sep 2002 16:29:25 +0100 Message-Id: <200209261529.g8QFTPg24659@dogma.slashnull.org> To: yyyy@spamassassin.taint.org From: guardian Subject: Conversations From GDC Europe: Bill Fulton, Zeno Colaco, Harvey Smith Date: Thu, 26 Sep 2002 15:29:25 -0000 Content-Type: text/plain; encoding=utf-8 URL: http://www.newsisfree.com/click/-3,7764729,159/ Date: 2002-09-11T22:41:04+01:00 In the second of our series from the GDC Europe, we talk with Microsoft's Bill Fulton about usability testing for games, SCEE's Zeno Colaco about pitching publishers, and Harvey Smith of Ion Storm about emergent game design.